Inside the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph
The Fallout TV series has made a triumphant return to Prime Video, and it's fair to say that viewers were delightfully shocked by the excellence of its first season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture different facets of the gamer's adventure.
We followed Lucy the vault dweller, trying to act with integrity and finding that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction rookie, who begins to question his cult's authority and creates plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has completely shed any moral compass out in the radioactive badlands.
Building Anticipation for the Second Season
The debut season's conclusion disclosed a major secret about who helped cause the nuclear war that condemned a society in bomb-proof bunkers for centuries. It also raised plenty of questions unanswered for the next installment – and, this time, hopes are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Heading into the first season, people were like, ‘Just don't mess it up’,” states the game director. “We are ecstatic with the feedback to the show, so this time people are bringing more excitement and new expectations.”
A New Vegas Vibe for the Next Installment
The second season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the franchise, despite the fact that it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, desolate Route 66 aesthetic of the game is so much fun to bring into the show.”
In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators suggest that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its makers insisted on physical models and sets were built, echoing the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” says another of the showrunners. “The whole point of an adaptation, particularly of a video game, is to feel like it’s authentic.”
Indeed, virtually every element you see on-screen is practical, even the legendarily scary mutated beasts known as the apex predators. In the show, they are portrayed by puppets, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is crafted by accomplished storytellers who are also passionate gamers, alongside the game developers behind the source material. This common understanding for the lore is apparent in the finished show.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the first season. This approach will create a different weekly discussion, a dynamic the team themselves are looking forward to observe.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of twists,” teases the game director. “I can't wait to seeing what people think.”